
The wolf pounces, pins me to the ground and I'm struggling with the foreign controls trying to roll away.


In the distance there's a dark shape moving. Moving downhill I'm hoping to find a clearing, a boulder, anything as a point of reference. But the wind is so fierce I have to go into the game settings just so I can hear myself talk. I hear my character's voice in my ears, urging me to find shelter. I wait a moment to see if they'll be swallowed up by the blizzard falling all around me, but it seems as if the tree cover is preventing them from being swept away. The only point of reference is my own footsteps. I walk a few steps and then turn around to get my bearings. There must be a full moon, but the diffuse light is having trouble making it through the low clouds. The only thing I can see is the breath in front of my face and a half dozen tall pine trees around me. These are my first three lives in The Long Dark. And my song is lost amid the howling winds of a massive, empty and utterly deadly world. When I first heard about The Long Dark, a survival game set in the Canadian wilderness, I was doubtful that a single player game could be as gripping as one filled with dozens of crazed monsters out for blood, let alone one without zombies.īut after just a little more than one hour with the game last night I'm singing a different tune. Over the years I've spent, by conservative estimates, around 400 hours in the post apocalyptic world of DayZ.
